Ogg is a lovable character from the very start; he is a man in a state of mind and looking every bit the part of a caveman, Ogg has a need to take a trip. He will check out and go bravely into scenarios where others will not. Playing Ogg enabled us to connect with a feisty character who is going places, even if those locations are dangerous.
Ogg prefers to create things and play with rocks, so quite like the atypical caveman then. He also enjoys experimenting with brand-new sources of food and his odd and rustic world is exactly what awaits you. There is lots of humour in the game and it is enjoyable to play. But it’s not all a laugh and a joke that soon becomes strenuous as Ogg does get to be challenging sometimes. And if you think Ogg just lives in a cave and wanders periodically into the outside world to eat, think on.
Ogg and his experiences infected any one of 15 various worlds. Every world you master will be full of surprises and upsets that just a character like Ogg could give the online game. The animation is simply excellent. It’s like enjoying an old variation of Jungle Book with a caveman instead. The musical soundtrack seems well picked and the number of different tasks will be tough.
A few of the tasks do appear to be adapted versions of one another. One minute Ogg is throwing a rock down a cliff which is assisted down by a series of branches standing out the side of a cliff. Then in another scene Ogg is seen throwing another rock or pebble into a lake, while basing on a weak raft. Instead of branches guiding the rock down, a school of fish do likewise.
Then Ogg tosses another rock down the side of a cave wall where old bones assist the rolling stone till it reaches the pot at the bottom of the cave; probably this is so Ogg can now consume his dinner. Ogg gets to discover his way high up in the trees utilizing branches to guide down to an object at the bottom, which you have to strike to improve point overalls therefore the style continues.
In nearly every case you are letting gravity take its course of action and simply need to get the trajectory right. We felt it was rather like pinball using rocks instead of metal balls, bones instead flippers and Ogg instead of the spring launcher.